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Metroid prime ds
Metroid prime ds











  1. METROID PRIME DS FULL
  2. METROID PRIME DS PC

In Hunters, Samus has all of her abilities right from the start and keeps them. Metroid Prime Hunters strays a bit from the standard Metroid formula of unlocking Samus' special suit powers to reach different parts of the levels. There are also a decent amount of "morph ball" challenges where players will have to manipulate Samus in ball form in some 2D-style designs. Some of them are pretty straightforward (scan a spot on the wall to unlock a door elsewhere in the room), while others are impressively abstract that require a bit more thinking.

METROID PRIME DS FULL

Level designs are full of action, but they're also full of puzzles as well. Like Metroid Prime, scanning is key to both the gameplay and unraveling the storyline, as the entire plot of Metroid Prime Hunters unfolds in how players interpret the messages they read. To do this, players will have to work their way through ruins and structures, hopping up platforms and activating switches to reach the next part of the area. In this game, players, as Samus, set out into four planetary locations to locate eight "octolyths" that, when snagged, will answer the mystery of a strange psychic message broadcasting into the heavens. The game's single player experience is surprisingly close to the same style of game design as the GameCube Metroid Prime duo. But if you can fight the initial cramps and awkward amount of time practicing the controls, as well as the accidental touch-panel button pushes, you'll get one of the most intense and fun action experiences on the Nintendo DS. Honestly, it's control, and the high learning curve surrounding the control, that's Metroid Prime Hunter's biggest nemesis. The other option is to use the thumbstrap included with US Nintendo DS systems, which makes it easier to hold the system at the expense of not being able to use all of the touch-screen real estate. With a little practice this works pretty well if you can stand supporting the weight of the system with the same hand that's manipulating Samus' run. Here, you can simply hold the system in one hand with the thumb on the D-pad and a finger on the shoulder button, or if you're a lefty the A, B, X, Y as a D-pad with a finger on the other shoulder button. Of course, the bigger issue becomes exactly how you decide to use the touch screen control. Players can configure the controls for left or right-handed play, or totally forgo versatility for more rigid and digital movement of the D-pad and button combination, but it's using the touch screen like a mouse that really breaks Metroid Prime out of its shell. But where the GameCube game limited the movement of view to streamline the control for the analog sticks, NST pushed touch-screen control that closely mirrors the keyboard and mouse combination that most first-person shooter fans swear by on the PC. Next, using this 3D engine, the team worked the first-person action and adventuring aspect of the GameCube design on the Nintendo DS.

metroid prime ds

Even still, these places are few and far between and really don't detract from the Metroid Prime experience. On occasion the game has a tendency to chug when the environments throw a few too many effects at the player's screen, which shows that perhaps NST pushed the hardware just smidge too hard in places. Samus' morph ball, for example, has a glossy sheen that isn't particularly necessary, but it's the spit and polish that lifts a game's visual appeal from adequate to beautiful.

metroid prime ds

The engine that NST produced on the DS moves at 30 frames per second with a level of detail that can get pretty stunning. But honestly, few N64 games looked this good and flowed this smoothly. Nintendo has always downplayed the Nintendo DS system's 3D capabilities ever since the debut of the system back in 2004, placing it close to the level of a Nintendo 64 in visual performance. First, the NST DS team pushed the 3D elements of the Nintendo DS to recreate the same through-the-visor viewpoint that Retro Studios developed on the GameCube.

METROID PRIME DS PC

This naturally means "dual screen gaming" but it's how the team went about it that brings this design a lot closer to the first-person shooter genre on the PC than the console games (and their fancy, new-fangled analog sticks) have ever gotten. To compliment this bounty hunter sandwich, NST's kept to the visual style and the gameplay framework on the Nintendo DS, but tailoring the idea to the strengths of the Nintendo DS. Metroid Prime Hunters nestles comfortably in the gap laid between the original Metroid Prime on the GameCube and its sequel, Metroid Prime: Echoes.













Metroid prime ds